Storm Lancers - Harvester Environments
Harvester environment paintover. This piece was used as a visual target to define the desired in-game look that we want. I was responsible for painting over the environment and characters, but this piece was a collaboration across the art team.

Harvester environment paintover. This piece was used as a visual target to define the desired in-game look that we want. I was responsible for painting over the environment and characters, but this piece was a collaboration across the art team.

Harvester theme sketches

Harvester theme sketches

Harvester theme sketches

Harvester theme sketches

Paintover of a ruined Harvester outpost

Paintover of a ruined Harvester outpost

Paintover of a functioning Harvester outpost

Paintover of a functioning Harvester outpost

Paintover of a Harvester dome

Paintover of a Harvester dome

Large Harvester door paintover

Large Harvester door paintover

Harvester medium-large prop sheet

Harvester medium-large prop sheet

Harvester spawner prop sheet

Harvester spawner prop sheet

Harvester teleporter spawner sketches

Harvester teleporter spawner sketches

Harvester breakable loot containers

Harvester breakable loot containers

Harvester loot chests

Harvester loot chests

Harvester skybox theme sketches

Harvester skybox theme sketches

Harvester environment decals and flags

Harvester environment decals and flags

Harvester Castle, modular floor kit

Harvester Castle, modular floor kit

Harvester Castle, modular architecture kit

Harvester Castle, modular architecture kit

From 2020-2024, I was a part of the Battle Barge development team under ProbablyMonsters. The following concepts were done while we were developing an early version of Storm Lancers.

The art style, during my time on the project, was heavily inspired by the look of traditional 2D animation (particularly works from Takeshi Koike, Madhouse, Studio Trigger, Robert Valley, Genndy Tartakovsky) and late-20th century comic artists (Jack Kirby, Philippe Druillet, Moebius, Mike Mignola). As an art team, we wore our inspirations on our sleeves, owing a great deal to the many amazing artists and creators that came before us.