Storm Lancers - Early Harvester Environments
Early "Marauder" environment exploration

Early "Marauder" environment exploration

Early "Marauder" environment exploration

Early "Marauder" environment exploration

Early "Marauder" environment exploration

Early "Marauder" environment exploration

Props based on concepts by Art Director David Ryan Paul

Props based on concepts by Art Director David Ryan Paul

Prop rendering+weathering style exploration

Prop rendering+weathering style exploration

Harvester door sketches

Harvester door sketches

Harvester dome interior sketches

Harvester dome interior sketches

Harvester dome interior paintover

Harvester dome interior paintover

Harvester dome exterior sketches

Harvester dome exterior sketches

Harvester dome exterior paintover

Harvester dome exterior paintover

From 2020-2024, I was a part of the Battle Barge development team under ProbablyMonsters. The following concepts were done while we were developing an early version of Storm Lancers.

The art style, during my time on the project, was heavily inspired by the look of traditional 2D animation (particularly works from Takeshi Koike, Madhouse, Studio Trigger, Robert Valley, Genndy Tartakovsky) and late-20th century comic artists (Jack Kirby, Philippe Druillet, Moebius, Mike Mignola). As an art team, we wore our inspirations on our sleeves, owing a great deal to the many amazing artists and creators that came before us.