Before I joined, there was a vampire model already built (by AD, Wes Parker), but we briefly played with the notion of making insectoid vampires. Which got dropped pretty quick
More early vamp exploration, with a magic-flamey vampire bruiser. Wasn't super vampire-y, so it didn't make the cut
Another vamp sketch showing how they could show more of their former humanity...
... And how that humanity can rot away over time.
Using the Vamp fodder model by Wes, I did some sketches for some vampire variant attachments
Ranged-class vamp exploration, with one that's a bit more Lost Boys than Dracula
Ranged-class helmets
More ranged-class sketches using models and materials we already had in the engine
Tough-vamp attachments. I liked the idea of one popping out of the bushes every now and then. I thought it'd be funny to make players cautious of the bushes.
Another ranged-class vampire, trying to tie in Dracula's dope ass medallion into something with gameplay functionality
Pew pew
Sorry trypophobes, I hated drawing this.
Revisiting the vampire fodder after some concerns from design that it wasn't leaving the intended impression.
This was towards the end of the project, I was getting a stronger notion of what to do with the vampires
Vampire fodder variant attachments
Vampire priestess
Sketches came from a lunch where we talked about blood-sucking ticks vampires
Second round of sketches
Paint over of Wes Parker's model, showing tick variants
Queen Tick
Mama's sleepin'
Some ooey blood clot props, and a type of birthing chamber
Some vamp plants and doors
Vampire gate in world
A vampire spawner based on a coffin, to bring in more of that vamp lore
Project Slayers Vampire Enemies
Concept work for Vampire enemy characters for a cancelled game. We started with ideas for non-traditional types of vampires, but then towards the end of the project we began to really embrace the classic movie monster archetypes.