Project Slayers Vampire Enemies
B A T S

B A T S

Before I joined, there was a vampire model already built (by AD, Wes Parker), but we briefly played with the notion of making insectoid vampires. Which got dropped pretty quick

Before I joined, there was a vampire model already built (by AD, Wes Parker), but we briefly played with the notion of making insectoid vampires. Which got dropped pretty quick

More early vamp exploration, with a magic-flamey vampire bruiser. Wasn't super vampire-y, so it didn't make the cut

More early vamp exploration, with a magic-flamey vampire bruiser. Wasn't super vampire-y, so it didn't make the cut

Another vamp sketch showing how they could show more of their former humanity...

Another vamp sketch showing how they could show more of their former humanity...

... And how that humanity can rot away over time.

... And how that humanity can rot away over time.

Using the Vamp fodder model by Wes, I did some sketches for some vampire variant attachments

Using the Vamp fodder model by Wes, I did some sketches for some vampire variant attachments

Ranged-class vamp exploration, with one that's a bit more Lost Boys than Dracula

Ranged-class vamp exploration, with one that's a bit more Lost Boys than Dracula

Ranged-class helmets

Ranged-class helmets

More ranged-class sketches using models and materials we already had in the engine

More ranged-class sketches using models and materials we already had in the engine

Tough-vamp attachments. I liked the idea of one popping out of the bushes every now and then. I thought it'd be funny to make players cautious of the bushes.

Tough-vamp attachments. I liked the idea of one popping out of the bushes every now and then. I thought it'd be funny to make players cautious of the bushes.

Another ranged-class vampire, trying to tie in Dracula's dope ass medallion into something with gameplay functionality

Another ranged-class vampire, trying to tie in Dracula's dope ass medallion into something with gameplay functionality

Pew pew

Pew pew

Sorry trypophobes, I hated drawing this.

Sorry trypophobes, I hated drawing this.

Revisiting the vampire fodder after some concerns from design that it wasn't leaving the intended impression.

Revisiting the vampire fodder after some concerns from design that it wasn't leaving the intended impression.

This was towards the end of the project, I was getting a stronger notion of what to do with the vampires

This was towards the end of the project, I was getting a stronger notion of what to do with the vampires

Vampire fodder variant attachments

Vampire fodder variant attachments

Vampire priestess

Vampire priestess

Sketches came from a lunch where we talked about blood-sucking ticks vampires

Sketches came from a lunch where we talked about blood-sucking ticks vampires

Second round of sketches

Second round of sketches

Paint over of Wes Parker's model, showing tick variants

Paint over of Wes Parker's model, showing tick variants

Queen Tick

Queen Tick

Mama's sleepin'

Mama's sleepin'

Some ooey blood clot props, and a type of birthing chamber

Some ooey blood clot props, and a type of birthing chamber

Some vamp plants and doors

Some vamp plants and doors

Vampire gate in world

Vampire gate in world

A vampire spawner based on a coffin, to bring in more of that vamp lore

A vampire spawner based on a coffin, to bring in more of that vamp lore

Concept work for Vampire enemy characters for a cancelled game. We started with ideas for non-traditional types of vampires, but then towards the end of the project we began to really embrace the classic movie monster archetypes.