First batch of "finals" after three of em got picked by the AD, Wes Parker
We went with the big mouth dude, but there were some concerns about the mouth looking weird in 3D
Final version, didn't end up getting used
Werewolf fodder
Another go at a more difficult werewolf class. Not all ideas can be winners.
Re-visiting the Werewolf Champion, after the design team decided on a charger-type enemy
One version of the Werecharger with a giganto arm and a bunch of malformed human-y arms to grab the player with. Ended up being a little too extreme.
Had this idea for a Werecharger that grows a bunch shield out of its palms as it runs towards you
Some things are tricky to show in 2D, sometimes it's best to show it in 3D instead. This base model ended up getting used for the character made by Wes Parker.
Refined concept for the Werecharger, with scale relative to the Vampire fodder
An idea for a Werecharger variant that is being controlled by the Vampires
Some werewolf props
Project Slayers Werewolf Enemies
Concept work for Werewolf enemy characters for a cancelled game (2018-2020). This one took a while to get to a good place, and we were finally getting this character implemented in the game before we stopped production.