Project Slayers Player Characters
Male face options

Male face options

Female face options

Female face options

Skill chip insertion point. We tried to find a place to represent this gameplay element without interfering with the wardrobing

Skill chip insertion point. We tried to find a place to represent this gameplay element without interfering with the wardrobing

More early wardrobe exploration, trying to figure out how post-apocalyptic they should look

More early wardrobe exploration, trying to figure out how post-apocalyptic they should look

First player wardrobe options, ended up going with number 1

First player wardrobe options, ended up going with number 1

Concept for how that same outfit could be upgraded over time to make you look like an ultra-badass

Concept for how that same outfit could be upgraded over time to make you look like an ultra-badass

Brought those two extremes together for the first character wardrobe set that we had in game

Brought those two extremes together for the first character wardrobe set that we had in game

Exploration for how character design can be reflected in other parts of the world

Exploration for how character design can be reflected in other parts of the world

2nd wardrobe set exploration

2nd wardrobe set exploration

More wardrobe 2 options

More wardrobe 2 options

Finalized wardrobe 2 that was sent off to an outsourcing company

Finalized wardrobe 2 that was sent off to an outsourcing company

Production ended before we could get to a female player character

Production ended before we could get to a female player character

Player using monster abilities

Player using monster abilities

Concept work for the player characters of a cancelled game. These were the lofi-cyberpunk warriors that would be defending their home from the invading armies of monsters. They were supposed to rough-cut, scrappy, but augmented with the very thing that powers their enemies.