Skill chip insertion point. We tried to find a place to represent this gameplay element without interfering with the wardrobing
More early wardrobe exploration, trying to figure out how post-apocalyptic they should look
First player wardrobe options, ended up going with number 1
Concept for how that same outfit could be upgraded over time to make you look like an ultra-badass
Brought those two extremes together for the first character wardrobe set that we had in game
Exploration for how character design can be reflected in other parts of the world
2nd wardrobe set exploration
More wardrobe 2 options
Finalized wardrobe 2 that was sent off to an outsourcing company
Production ended before we could get to a female player character
Player using monster abilities
Project Slayers Player Characters
Concept work for the player characters of a cancelled game. These were the lofi-cyberpunk warriors that would be defending their home from the invading armies of monsters. They were supposed to rough-cut, scrappy, but augmented with the very thing that powers their enemies.