Project Slayers Environments Part 2
Paintover of an environment blockout

Paintover of an environment blockout

Sketches of random areas that I ran across while playing the game

Sketches of random areas that I ran across while playing the game

End-zone of a mission

End-zone of a mission

Seattle Underground, made mostly from assets we had in the game already

Seattle Underground, made mostly from assets we had in the game already

Exploration for a more overgrown, destroyed area of the city

Exploration for a more overgrown, destroyed area of the city

Sketches for an industrial zone

Sketches for an industrial zone

Industrial zone sketch over

Industrial zone sketch over

Industrial zone cranes

Industrial zone cranes

Frankentek Industrial zone headquarters, where they'd refine the monster power source to create their technological advancements

Frankentek Industrial zone headquarters, where they'd refine the monster power source to create their technological advancements

Base of the Crows Nest (Space Needle) which players could walk around in and engage in defense missions

Base of the Crows Nest (Space Needle) which players could walk around in and engage in defense missions

Seattle in 1984, in an alternate timeline where Frankentek has rocketed the city towards a corporate-utopian future

Seattle in 1984, in an alternate timeline where Frankentek has rocketed the city towards a corporate-utopian future

And the further future where Frankentek has rocketed that city towards doom with its greed and pursuit of human perfection

And the further future where Frankentek has rocketed that city towards doom with its greed and pursuit of human perfection

Environment concepts for a cancelled game project