Project Slayers Environments Part 1
Post-apoc

Post-apoc

Pre-destruction

Pre-destruction

First environment piece I worked on was this gas station

First environment piece I worked on was this gas station

The art team wanted to make a Beautiful Corner to showcase the art style, and one of the first places that we explored was the Art Museum of Seattle (SAM irl)

The art team wanted to make a Beautiful Corner to showcase the art style, and one of the first places that we explored was the Art Museum of Seattle (SAM irl)

MONSTER MOON

MONSTER MOON

W riding the bus downtown, I had this image of whale-carcass like tendrils coming from the sky that I just had to incorporate into this project

W riding the bus downtown, I had this image of whale-carcass like tendrils coming from the sky that I just had to incorporate into this project

Trying explore what retro-junky Pioneer Square would look like. I liked the idea that the technology in this world was super haphazard and just kind of slapped onto existing structures

Trying explore what retro-junky Pioneer Square would look like. I liked the idea that the technology in this world was super haphazard and just kind of slapped onto existing structures

Pioneer Square, post-apoc

Pioneer Square, post-apoc

Crashed plane being used as some sort of spooky base

Crashed plane being used as some sort of spooky base

First pass at the sewers

First pass at the sewers

Another go, with bunch of Vampire bloodclots decorating the floors and walls

Another go, with bunch of Vampire bloodclots decorating the floors and walls

The homebase for the players, called Crows Nest

The homebase for the players, called Crows Nest

Environment concepts for a cancelled game. The world was meant to first take place in a retro-futuristic Seattle that had been invaded and corrupted by armies of monsters. A lot of our environments were meant to be saturated with neon color, to give a different flavor to a post-apocalyptic setting, which are normally depicted as drab and gray.