Project Slayers Props
First sketch I did for the project. We wanted to start small and work our way up in the environments, so we started with a simple prop to get an idea of how this alternate-timeline Seattle worked

First sketch I did for the project. We wanted to start small and work our way up in the environments, so we started with a simple prop to get an idea of how this alternate-timeline Seattle worked

Vending machine, powered by monster magic

Vending machine, powered by monster magic

Paint-overs by the AD, Wes Parker

Paint-overs by the AD, Wes Parker

Seattle bus-stops, retrotechified

Seattle bus-stops, retrotechified

First sketch of a mission hologram table

First sketch of a mission hologram table

Second pass at the hologram table

Second pass at the hologram table

Car sketches. Ended up finding a lot of inspiration in chunky 80s Hot Wheels

Car sketches. Ended up finding a lot of inspiration in chunky 80s Hot Wheels

Seattle's HEAVY DUTY bus

Seattle's HEAVY DUTY bus

The KETSUEKI NS-4R2

The KETSUEKI NS-4R2

50-100 years later

50-100 years later

Even though we were against hover-cars, a hover-train ended up making it's way through

Even though we were against hover-cars, a hover-train ended up making it's way through

A Johnny-Cab-like forklift

A Johnny-Cab-like forklift

Early on, the vision for the game was to have neon all over, and one of the ways we went about that was making the neon a power-source that's using energy from the Monster's dimension. This ended up tying in with the backstory of Frankenstein.

Early on, the vision for the game was to have neon all over, and one of the ways we went about that was making the neon a power-source that's using energy from the Monster's dimension. This ended up tying in with the backstory of Frankenstein.

More heavy-duty generator, ones that power entire neighborhoods

More heavy-duty generator, ones that power entire neighborhoods

Local energy sources

Local energy sources

Treasure chests made from old human stuff

Treasure chests made from old human stuff

This world is set in an alternate-80s where an endless energy source, with dire consequences, leads to a technological boom. However all this tech hasn't been through the design evolution of miniaturization

This world is set in an alternate-80s where an endless energy source, with dire consequences, leads to a technological boom. However all this tech hasn't been through the design evolution of miniaturization

Designers wanted some greeble props to make the world reflect more of that technology-everywhere vibe

Designers wanted some greeble props to make the world reflect more of that technology-everywhere vibe

Greeble

Greeble

greebllllleeee

greebllllleeee

greebzzzzzz

greebzzzzzz

G R E B

G R E B

Boombox 😎

Boombox 😎

Concept work for some retro sci-fi props for a cancelled game project